Inspiration

After switching careers from a game developer to a 3D artist, character creation is the thing I was most fascinated about. And my area of interest is and always has been video games, especially action games. I started developing ideas for making an action game a long time ago, but I didn't know the proper production pipeline. Now that I've been studying MA Animation and finished a few prototypes and worked on a few ideas of my own, I'm eager to work on the types of assets I haven't made before. I want to make a Sword and a Demon or monster creature for my next project. 

          As a fan of adventure genre video games, I've played a lot of games that has monsters in it. One of my most favorite though is The Witcher 3 by CDPR which has various kinds of monsters in it. And from an artists point of view, I think the Leshen is an amazing monster having eye catching animations and transformations. But, since this is my first organic project that's not human, I'm looking for something different other than a bipedal creature. Another reason for this is also because of the timeframe and scope of the project. Because to make something like the leshen that has this amount of detail in it will require quite a lot of amount of time and the whole process is obviously going to be very complex and time consuming. As this is a small project intended for a single module, I'd like to stick to something a lot more simple which can be done faster but still look good. So, I've decided to make a monster that falls into more of a stylized category rather than a realistic one.

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