The Sword - Detailing

 After blocking everything inside of Maya, I brought back the model into ZBrush to subdivide and sculpt higher detail into the sword. Especially for the blade and the joint part where there was a lot more potential for detailed design. I started with the blade, I gave it the amount of scratches and shatters it had according to the concept image. And after I was happy with the blade, I started working on the handle, added a little more detail to the handle and the guard. And finally I detailed the joint part which needed a lot of subtle detail. I decided to not detail the chain any further because the chain was already good enough in the lowpoly version and the smooth preview from Maya was good enough for a render. And if needed, I could just subdivide it later to make it a bit smoother which although likely won't be needed.

This is the final result after detailing everything. I am happy with the overall amount of detail so far and now am ready to begin the texturing process.

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