The Sword - Texturing and Rendering
Before starting the texturing process, I noticed that the UV of the parts were very simple, so I decided to merge the UV's together inside Maya by grouping them and aligning them into a single UV tile. Then I exported the UV and started the texturing inside substance painter.
As expected, the texturing required me to work on different parts of the sword with multiple paint layers and sub-layers as everything was combined into one shader this time. Although the effect of the blade was a bit challenging as I had to use multiple hard and soft brushes, the other parts of the sword were fairly simple to texture. Most of the texturing was done using soft brushes and fill layers.
After I finished texturing, I started to work on the rendering part. Just like the demon project, I imported the textures in my already existing sword project file inside Maya. Then I added some Arnold lights and shaders and after that, I set up a turn table camera and a platform setup for the shadows and made a render using Arnold.
This is the final look of the render. And with this my Sword and Demon project comes to a conclusion. I really enjoyed working on this twin project. Learned a lot of new things through trial and errors. And now I am ready to take on another challenge and make something different this time!

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