The Sword - Modeling
Since this time I was working on a hard surface model, the workflow required simultaneously switching between Maya and ZBrush to achieve the best results in fastest possible amount of time. At first, I decided the parts of the sword I wanted as separate entities. After thinking for a while, I decided to make the sword in 5 parts and keep them separate. At first I wanted to make it 3 parts. One for the handle, one for the blade and one for the overlaying chains and the lock. But during the modeling process, I figured out that if I split the handle in 3 different parts, I could model things easily. So, I separated the handle, the guard and the joint into 3 parts. I started with the blade as it was the main part and the easiest part of the sword. Also, I need the blade to match the proportion of the rest of the elements of the sword. So I started with a cube as it looks mostly like a squared shape and used ZModeler to make th...