The Green Demon - Blocking basic shapes of the Demon
Blocking the basic shape of the demon character was a bit challenging at first, as the toes were connected to the body. I could separate the tubes and eyes and teeth but I had to make the feet as part of the mesh as it had to be seamless. The challenging part was maintaining the shape as the feet were very thin and changing a tiny part of the mesh was affecting the unwanted parts together with it. Luckily, with my previous knowledge of masking (and back face masking for brushes) I was soon able to block out the body with the feet attached to it seamlessly.
I started with a low poly version of the cylinder to make a basic shape for the trunk, with mostly move and clay brushes, then after the outer shape was complete, I carved a hole for the mouth and then formed the insides of the mouth. When the basic shape of the mouth was complete, I started doing the feet like I mentioned above. Completing the feet took me quite a lot of time. But after achieving the basic shape of the feet, I wanted to detail the mouth a little bit more before moving onto the remaining parts of the character. For example, the wrinkles between the mouth and the body was not very visible in the lower poly version of it. So, I subdivided the mesh at this point and started working on the details of the mouth, jaw, tongue area where there are some wrinkles and a lot of ups and downs in a very confined space. And also for the top of the head where there are some bulges from where the tubes are supposed to grow out. I am happy with final look of the trunk and am quite excited to make the rest of the monster. Especially the tubes.

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